![]() ![]() Make another rule for port 3938 ( UDP only ) if you want your server to appear on the OpenTTD site. Choose both TCP and UDP connections and save the rule. Enter the service port ( 3979 for OpenTTD ) and local IP adress you just reserved for your PC. Find the Port forwarding/Virtual servers tab and add the new rule. You might need to reload the router afterwards. Reserve the local IP ( for example 192.168.0.100 ) for your mac adress. Find the DHCP clients list and copy your PC mac adress. If you want your server to be visible on the public server list (recommended), you will also need to forward UDP connections to port 3978. (If you can’t use port 3979 for some reason, you can make OpenTTD use another port by entering “server_port ” into the game’s console.) In this case, UDP and TCP connections to port 3979 will need to be forwarded. Else, the data will simply be discarded before it ever reaches the server. ![]() If you are connecting to the Internet through a router you will need to tell the router to send game data from players outside of your home network to the computer that will be running your OpenTTD server. If you want your server to be visible on the public server list as well (recommended), you will also need to open port 3978 to UDP connections only. Instead, configure it to allow UDP and TCP connections to port 3979 (“port opening”). ![]() įor your safety, do not disable your firewall entirely. Otherwise, they will need to know your router’s IP address, or your computer’s if you aren’t using a router. If some players are connecting via the public Internet, however, your server will only appear if you have chosen “Internet (advertise)” under “Connection” (there may be a delay of several minutes before it is visible). Players connected to your home network should immediately see your server on the server list and be able to connect easily. Click New Game (to generate random new game), or Load Game (to continue an saved game), or Play Scenario, or Play Heightmap.
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